Games are less guilty of pandering to these ill-informed stereotypes today, but they still persist in many spaces. And, by way of all of this, mental illness is viewed in the most negative of lights. They've often lost touch with reality, and are used as pawns to be slaughtered on the protagonist's path to success. Patients within these settings are almost always angry, crazed, and out to get the player. From Silent Hill to Outlast, Alan Wake, Until Dawn, and Dead Space 2, to name just some of the games that visit mental institutions, asylums feature heavily in the genre with almost always harmful effects. If you've even a passing interest in survival horror, I'd wager you've played at least one horror game that unfolds in an asylum.
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